.:.:.:.:
RTTP
.
Mobile
:.:.:.:.
[
<--back
] [
Home
][
Pics
][
News
][
Ads
][
Events
][
Forum
][
Band
][
Search
]
full forum
|
bottom
jump pages:[
all
|
1
|
2
|
3
|
4
|
5
]
jump pages:[
all
|
1
|
2
|
3
|
4
|
5
]
Reply
[
login
]
SPAM Filter:
re-type this
(values are 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E, or F)
you are quoting a heck of a lot there.
[QUOTE]blah blah blah[/QUOTE] to reply to trioxin245nli.
Please remove excess text as not to re-post tons
message
[QUOTE="trioxin245nli:1301687"][QUOTE="narkybark:1301678"]Played through normal with a wizzie. I have to say, there are a lot of design decisions I don't like at all. Items are boring, and have a small set of modifiers. Combine that with no weapon limitations, and there is nothing special about loot, just go for main stat, vitality, damage, that's it. Auction house makes crafting pointless. You can get exactly what you want for cheap on the AH. (this also trivializes loot) AH also makes gem crafting pointless, you can either spend about 90K to combine up a gem or just spend 2K and get it on the AH. Broken system. Skill sets need customization, not just get this level and get this skill. Playing through the story once, it just gets in the way afterward. D2 flowed so much smooth THEY HAD A GOOD SYSTEM WITH DIABLO2, why fuck with it? It's worse in almost every way except artwork. Also, online only. It causes problems.[/QUOTE] pretty much agrreed with everything, although I never used the auction house. Ill wait for a few patches and see what they do. Also, the story is too linear. It literally just tells you exactly where to go every step of the way, theres practically no exploring. Im still playing it and having fun, but I dont see this having any kind of lasting ability like diablo 2 did for me.[/QUOTE]
top
[
Vers. 0.12
][ 0.003 secs/8 queries][
refresh
][