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you are quoting a heck of a lot there.
[QUOTE]blah blah blah[/QUOTE] to reply to arktouros.
Please remove excess text as not to re-post tons
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[QUOTE="arktouros:1013384"]I'm saying there's nothing wrong with HL1's hit detection but translated to multiplayer it's an entirely different code. TFC needed to allow for more players and since it's coded to be optimized for dialup modems it doesn't feel the same compared to newer shooters. I would shoot a rocket at the ground in front of someone and all of the sudden they would appear 2 meters past the rocket's target (I know when I make a terrible shot but that's not what's going on here haha). There's really nothing wrong with it, I'm just spoiled by the million newer shooters I've played since I last played TFC. i.e. in later versions of Counter-Strike the multiplayer coding was way more precise and the hit detection was perfect even on 200ms dialup. No way I'm speaking out against HL1. But I think Q3 was the first game to have flawless online play because the engine was coding perfection.[/QUOTE]
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